
I'm actually kind of scared to keep playing my current (main) run in DCSS. It does really help with inventory management, I admit. Basically, if you're pretty sure you're not going to need an item, you just don't pick it up. Which, like the "minimal grinding" aesthetic mentioned by Nightblair, is aimed at reducing tedium (no feeling compelled to collect every piece of junk you found on the first three floors to haul down to the shop you found on the fourth floor to sell). Anyway, the other key element of this is that you cannot sell items. I also just remembered another important one: shops are not rooms with an actual NPC shopkeeper, but instead act more like vending machines or something. This uses the same pathfinding system as the autoexplore - not perfect, but pretty damn useful. You can also simply specify a level of the dungeon (or any of its branches or sub-branches) which you've already visited, and auto-travel there, too. that you've already encountered, anywhere in the dungeon, and you'll be given a list of relevant matches, any of which you can fast-travel to ( actual fast travel, mind you, not what amounts to teleportation).

Basically, you can search for items/altars/shops/etc. Nightblair mentioned autoexplore, but neither of us mentioned the related search & auto-travel functions. Late addition to my previous answer, but I can't believe I forgot this one: I know, I could google and all that, but that is no fun. :)Īdvancedhero: So, for an avid player and lover of NetHack, how does this game compare?

Maybe it's just been too long since I've played it, though. But, to be honest, I don't even recall the respawn rate after clearing a floor being that high in NetHack. Farming experience isn't the point there, but I'm sure I sometimes collect a bit extra in the process (searching being the time-consuming chore that it is). The closest I've ever come to grinding in NetHack is when I meticulously search the level for secret doors - sometimes because I can hear a shopkeeper counting, and I want to find the shop, but most often because I've finished exploring the level and I've still not found the stairs down. Heck, I've choked to death with a fortune cookie once! (just one more, nooo, just one more, argh!) I generally don't grind for experience in games unless the combat itself is somehow mechanically fun or satisfying - not something I would necessarily credit Stone Soup with, and certainly not NetHack. I'm noob in Nethack, but it usually spawns so many monsters to eat, that I've never had any problem.

If you want to stay in these levels long enough to spawn some baddies for you to easy kill, then the food will be a big problem. However, we don't usually deal with starvation because we don't try to grind in DCSS.

Nightblair: What a paradox, isn't it? I've never starved either, even when spellcasting is wasting food like crazy if character is not skilled enough.
